Rust PopulationField survey · Rust servers
Observing 39,834 players 11,696 servers 3,002 with someone on 90 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,849habitat unknownfirst seen 4 Oct 2026

RustSkinLab Content Studio

Offline 72.251.221.49:28025 checked 24d ago

moddedoxide

Measurements

Players now
1/ 2
= 1 player
50% full
7-day average
0
peak –
Rank
#13,849
top 61%
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does RustSkinLab Content Studio rank against other Rust servers?

Over the past week it ranks #13,849 for player hours, which puts RustSkinLab Content Studio in the top 61% of all ranked servers.

How busy is RustSkinLab Content Studio?

We have no live count for RustSkinLab Content Studio right now. It was last seen 24 days 13 hours ago.

Lists and tags

What do the server tags on RustSkinLab Content Studio mean?

What the game's server browser reads from RustSkinLab Content Studio is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include RustSkinLab Content Studio?

RustSkinLab Content Studio appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.

Wipe schedule

What is the wipe schedule on RustSkinLab Content Studio?

Too few wipes are on record for RustSkinLab Content Studio to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 27 days 2 hours ago.

Map and rules

Which map does RustSkinLab Content Studio run?

The map on RustSkinLab Content Studio is procedural, made by the game.

What are the rules and settings on RustSkinLab Content Studio?

The name tells you nothing about gather rates: RustSkinLab Content Studio states none. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does RustSkinLab Content Studio run?

On Windows, RustSkinLab Content Studio runs Rust network protocol 2634 and build 166494. Steam updates your game automatically, but you need the same protocol to join.

Is RustSkinLab Content Studio online, and how reliable is it?

We last saw RustSkinLab Content Studio 24 days 13 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 4 October 2026.

Where is RustSkinLab Content Studio located?

Nothing published by RustSkinLab Content Studio states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 72.251.221.49:28025 is where it lives.

Getting in

How do I join RustSkinLab Content Studio?

Open the console with F1 in Rust and enter client.connect 72.251.221.49:28025. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players 2 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build Game build: 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.