RandomRaids local test
Offline 72.57.78.230:28115 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RandomRaids local test rank against other Rust servers?
Over the past week it ranks #15,341 for player hours, which puts RandomRaids local test in the top 69% of all ranked servers.
How busy is RandomRaids local test?
RandomRaids local test is offline at this count; we last saw it 3 days 18 hours ago. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on RandomRaids local test mean?
These are the tags RandomRaids local test publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RandomRaids local test?
On Rust Population, RandomRaids local test is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What is the wipe schedule on RandomRaids local test?
Its rhythm cannot be told yet: too few of RandomRaids local test's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 10 days 22 hours ago the current world was made.
Map and rules
Which map does RandomRaids local test run?
A procedural map, generated by the game, is in use on RandomRaids local test.
What are the rules and settings on RandomRaids local test?
Nothing in RandomRaids local test's name says how gather works. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does RandomRaids local test run?
On Windows, RandomRaids local test runs Rust network protocol 2634 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.
Is RandomRaids local test online, and how reliable is it?
We last saw RandomRaids local test 3 days 18 hours ago, and it is offline now. Over the last 7 full days, 7 of 168 hours were online, or 4%. On 20 October 2026, Rust Population saw it for the first time.
Where is RandomRaids local test located?
Nothing published by RandomRaids local test states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 72.57.78.230:28115 is where it lives.
Getting in
How do I join RandomRaids local test?
Either enter client.connect 72.57.78.230:28115 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.