ENOCH'S PLAYGROUND
Offline 72.69.93.168:28015 checked 11d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does ENOCH'S PLAYGROUND rank against other Rust servers?
The last seven days of player hours place ENOCH'S PLAYGROUND at #15,295, within the top 70% of all ranked servers.
How busy is ENOCH'S PLAYGROUND?
ENOCH'S PLAYGROUND is offline at this count; we last saw it 11 days 8 hours ago.
Tags
What do the server tags on ENOCH'S PLAYGROUND mean?
What the game's server browser reads from ENOCH'S PLAYGROUND is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp5 (Max players): The server has 5 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include ENOCH'S PLAYGROUND?
On Rust Population, ENOCH'S PLAYGROUND is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on ENOCH'S PLAYGROUND?
The record holds too few of ENOCH'S PLAYGROUND's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 24 days 10 hours ago the current world was made.
Map and rules
Which map does ENOCH'S PLAYGROUND run?
ENOCH'S PLAYGROUND uses a map the game generates: procedural.
What are the rules and settings on ENOCH'S PLAYGROUND?
No gather rate appears in the name of ENOCH'S PLAYGROUND. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does ENOCH'S PLAYGROUND run?
The setup is Rust network protocol 2634 and build 167781 on Windows for ENOCH'S PLAYGROUND. Steam updates your game automatically, but you need the same protocol to join.
Is ENOCH'S PLAYGROUND online, and how reliable is it?
We last saw ENOCH'S PLAYGROUND 11 days 8 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 17 October 2026.
Where is ENOCH'S PLAYGROUND located?
Nothing published by ENOCH'S PLAYGROUND states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 72.69.93.168:28015.
Getting in
How do I join ENOCH'S PLAYGROUND?
Either enter client.connect 72.69.93.168:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.