PolarBearFightClub2.0
Online 72.9.145.13:28015 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does PolarBearFightClub2.0 rank against other Rust servers?
By player hours over the last seven days, PolarBearFightClub2.0 places at #15,404, within the top 69% of ranked servers.
How busy is PolarBearFightClub2.0?
The count reads 0 players on PolarBearFightClub2.0, which has 50 slots. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on PolarBearFightClub2.0 mean?
The game's server browser reads the tags PolarBearFightClub2.0 publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2631 (Protocol): To join, your game must match protocol 2631; cs156812 (Build): This server runs game build 156812; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include PolarBearFightClub2.0?
On Rust Population, PolarBearFightClub2.0 is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on PolarBearFightClub2.0?
Too few wipes are on record for PolarBearFightClub2.0 to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 115 days 18 hours ago, that is how long the current world has stood.
Map and rules
Which map does PolarBearFightClub2.0 run?
The map on PolarBearFightClub2.0 is procedural, made by the game at size 3,500 from seed 518502043. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on PolarBearFightClub2.0?
No gather rate appears in the name of PolarBearFightClub2.0. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does PolarBearFightClub2.0 run?
The setup is Rust network protocol 2631 and build 156812 on Windows for PolarBearFightClub2.0. Steam updates your game automatically, but you need the same protocol to join.
Does PolarBearFightClub2.0 run smoothly?
It ran at 124 server fps on average over the last 48 hours, and never went below 71. Entities peaked at 73,484, including buildings, deployables and everything else. Up to 2,064 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is PolarBearFightClub2.0 online, and how reliable is it?
PolarBearFightClub2.0 is up and running at the moment. About 9 hours ago, it restarted, according to its uptime. It was up 90% of the time over the last 7 full days, 152 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is PolarBearFightClub2.0 located?
No region is published by PolarBearFightClub2.0. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 72.9.145.13:28015.
Getting in
How do I join PolarBearFightClub2.0?
Either enter client.connect 72.9.145.13:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.