Rust PopulationField survey · Rust servers
Observing 89,289 players 11,829 servers 4,008 with someone on 113 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 8,897habitat unknownfirst seen 20 Oct 2026

Lost Lives | Development Server

Online 73.0.98.12:28015 checked 1h ago

moddedcarbon

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#8,897
top 40%
Last wipe
7d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 21:06 UTC7d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Lost Lives | Development Server rank against other Rust servers?

By player hours over the last seven days, Lost Lives | Development Server places at #8,897, within the top 40% of ranked servers.

How busy is Lost Lives | Development Server?

Lost Lives | Development Server holds 0 players at the moment, out of 50 slots. We counted an average of 0 players in the past week, with 1 at the busiest.

Tags

What do the server tags on Lost Lives | Development Server mean?

What the game's server browser reads from Lost Lives | Development Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Lost Lives | Development Server?

Lost Lives | Development Server appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe notes

What does wipe day look like on Lost Lives | Development Server?

Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.

What is the wipe schedule on Lost Lives | Development Server?

Its rhythm cannot be told yet: too few of Lost Lives | Development Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 7 days 21 hours ago the current world was made.

Map and rules

Which map does Lost Lives | Development Server run?

Lost Lives | Development Server uses a map the game generates, procedural, at size 4,500 with seed 12345. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on Lost Lives | Development Server?

No gather rate appears in the name of Lost Lives | Development Server. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does Lost Lives | Development Server run?

The setup is Rust network protocol 2634 and build 167781 on Linux for Lost Lives | Development Server. Steam updates your game automatically, but you need the same protocol to join.

Does Lost Lives | Development Server run smoothly?

The last 48 hours saw an average of 124 server fps, with 65 as the lowest. Up to 121,691 entities were present, counting buildings, deployables and everything else. The highest memory usage was 7,206 MB. What players experience as lag comes from low fps and a rising entity count.

Is Lost Lives | Development Server online, and how reliable is it?

Lost Lives | Development Server is up and running at the moment. The uptime it reports suggests a restart roughly 7 days ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 20 October 2026, Rust Population saw it for the first time.

Where is Lost Lives | Development Server located?

A region is not published by Lost Lives | Development Server. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 73.0.98.12:28015.

Getting in

How do I join Lost Lives | Development Server?

To connect directly, open Rust's console with F1 and type client.connect 73.0.98.12:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon The plugin framework Carbon runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.