Lost Lives | Development Server
Online 73.0.98.12:28015 checked 1h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 21:06 UTC7d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Lost Lives | Development Server rank against other Rust servers?
By player hours over the last seven days, Lost Lives | Development Server places at #8,897, within the top 40% of ranked servers.
How busy is Lost Lives | Development Server?
Lost Lives | Development Server holds 0 players at the moment, out of 50 slots. We counted an average of 0 players in the past week, with 1 at the busiest.
Tags
What do the server tags on Lost Lives | Development Server mean?
What the game's server browser reads from Lost Lives | Development Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Lost Lives | Development Server?
Lost Lives | Development Server appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on Lost Lives | Development Server?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Lost Lives | Development Server?
Its rhythm cannot be told yet: too few of Lost Lives | Development Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 7 days 21 hours ago the current world was made.
Map and rules
Which map does Lost Lives | Development Server run?
Lost Lives | Development Server uses a map the game generates, procedural, at size 4,500 with seed 12345. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Lost Lives | Development Server?
No gather rate appears in the name of Lost Lives | Development Server. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Lost Lives | Development Server run?
The setup is Rust network protocol 2634 and build 167781 on Linux for Lost Lives | Development Server. Steam updates your game automatically, but you need the same protocol to join.
Does Lost Lives | Development Server run smoothly?
The last 48 hours saw an average of 124 server fps, with 65 as the lowest. Up to 121,691 entities were present, counting buildings, deployables and everything else. The highest memory usage was 7,206 MB. What players experience as lag comes from low fps and a rising entity count.
Is Lost Lives | Development Server online, and how reliable is it?
Lost Lives | Development Server is up and running at the moment. The uptime it reports suggests a restart roughly 7 days ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 20 October 2026, Rust Population saw it for the first time.
Where is Lost Lives | Development Server located?
A region is not published by Lost Lives | Development Server. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 73.0.98.12:28015.
Getting in
How do I join Lost Lives | Development Server?
To connect directly, open Rust's console with F1 and type client.connect 73.0.98.12:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.