Salmon Dev (local)
Offline 73.129.1.69:28015 checked 41d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Salmon Dev (local) rank against other Rust servers?
By player hours over the last seven days, Salmon Dev (local) places at #15,420, within the top – of ranked servers.
How busy is Salmon Dev (local)?
At this count Salmon Dev (local) is offline, with its last sighting 41 days 5 hours ago.
Lists and tags
What do the server tags on Salmon Dev (local) mean?
What the game's server browser reads from Salmon Dev (local) is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Salmon Dev (local)?
On Rust Population, Salmon Dev (local) is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on Salmon Dev (local)?
Too few wipes are on record for Salmon Dev (local) to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 44 days 3 hours ago.
Map and rules
Which map does Salmon Dev (local) run?
Salmon Dev (local) uses a map the game generates: procedural.
What are the rules and settings on Salmon Dev (local)?
Nothing in Salmon Dev (local)'s name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Salmon Dev (local) run?
The setup is Rust network protocol 2633 and build 163794 on Windows for Salmon Dev (local). Steam updates your game automatically, but you need the same protocol to join.
Is Salmon Dev (local) online, and how reliable is it?
Currently offline, Salmon Dev (local) was last seen 41 days 5 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 15 September 2026.
Where is Salmon Dev (local) located?
A region is not published by Salmon Dev (local). Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 73.129.1.69:28015.
How to join
How do I join Salmon Dev (local)?
Open the console with F1 in Rust and enter client.connect 73.129.1.69:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.