RCS measurement (local)
Offline 73.213.125.58:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RCS measurement (local) rank against other Rust servers?
By player hours over the last seven days, RCS measurement (local) places at #8,621, within the top 39% of ranked servers.
How busy is RCS measurement (local)?
RCS measurement (local) is offline at this count; we last saw it 3 days 5 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest.
Lists and tags
What do the server tags on RCS measurement (local) mean?
These are the tags RCS measurement (local) publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RCS measurement (local)?
These Rust Population lists include RCS measurement (local): Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What is the wipe schedule on RCS measurement (local)?
The record holds too few of RCS measurement (local)'s wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 4 days 21 hours ago the current world was made.
Map and rules
Which map does RCS measurement (local) run?
The map on RCS measurement (local) is procedural, made by the game.
What are the rules and settings on RCS measurement (local)?
No gather rate appears in the name of RCS measurement (local). Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does RCS measurement (local) run?
Rust network protocol 2635 and build 168909 on Windows is what RCS measurement (local) uses. The protocol must match for you to join, and Steam updates it for you.
Is RCS measurement (local) online, and how reliable is it?
Offline at the moment, RCS measurement (local) was last seen 3 days 5 hours ago. Over the last 4 full days, 37 of 96 hours were online, or 39%. It was first seen by Rust Population on 24 October 2026.
Where is RCS measurement (local) located?
A region is not published by RCS measurement (local). What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 73.213.125.58:28015.
Getting in
How do I join RCS measurement (local)?
To connect directly, open Rust's console with F1 and type client.connect 73.213.125.58:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.