Rust PopulationField survey · Rust servers
Observing 87,514 players 11,817 servers 3,688 with someone on 401 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,025habitat unknownfirst seen 13 Sep 2026

RFC's Test Server

Offline 73.242.189.222:28015 checked 45d ago

moddedoxide

Measurements

Players now
0/ 2
0% full
7-day average
0
peak –
Rank
#15,025
no region published
Last wipe
56d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does RFC's Test Server rank against other Rust servers?

By player hours over the last seven days, RFC's Test Server places at #15,025, within the top – of ranked servers.

How busy is RFC's Test Server?

We have no live count for RFC's Test Server right now. It was last seen 45 days 5 hours ago.

Lists and tags

What do the server tags on RFC's Test Server mean?

The game's server browser reads the tags RFC's Test Server publishes: gmvanilla (Game mode): Survival in vanilla form; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include RFC's Test Server?

RFC's Test Server appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on RFC's Test Server?

The record holds too few of RFC's Test Server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 56 days 1 hours ago.

Settings

Which map does RFC's Test Server run?

A procedural map, generated by the game, is in use on RFC's Test Server.

What are the rules and settings on RFC's Test Server?

The name tells you nothing about gather rates: RFC's Test Server states none. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does RFC's Test Server run?

On Linux, RFC's Test Server runs Rust network protocol 2633 and build 163794. Your game needs the same protocol to join; Steam takes care of updating it.

Is RFC's Test Server online, and how reliable is it?

Offline at the moment, RFC's Test Server was last seen 45 days 5 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is RFC's Test Server located?

No region is published by RFC's Test Server. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 73.242.189.222:28015.

How to join

How do I join RFC's Test Server?

Either enter client.connect 73.242.189.222:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmvanilla,cs163794,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp2
Max players 2 slots are available.
ts8
Group limit 8 per team is the default limit.
v2633
Protocol To join, your game must match protocol 2633.
cs163794
Build The game build is 163794.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.