Davidscloud.net
Online 73.255.234.159:28015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 00:32 UTC13d ago | 0 | – | running | 0 |
| Thu 1 Oct, 18:07 UTC FW27d ago | 0 | – | 14.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Davidscloud.net rank against other Rust servers?
By player hours over the last seven days, Davidscloud.net places at #15,335, within the top 69% of ranked servers.
How busy is Davidscloud.net?
Of its 100 slots, Davidscloud.net is using 0 right now. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on Davidscloud.net mean?
The game's server browser reads the tags Davidscloud.net publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Davidscloud.net?
Davidscloud.net appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on Davidscloud.net?
The busiest point of its recent wipes averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Davidscloud.net?
Its rhythm cannot be told yet: too few of Davidscloud.net's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 13 days 8 hours ago the current world was made.
Settings
Which map does Davidscloud.net run?
A procedural map, generated by the game, is in use on Davidscloud.net.
What are the rules and settings on Davidscloud.net?
No gather rate appears in the name of Davidscloud.net. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Davidscloud.net run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Davidscloud.net. Your game needs the same protocol to join; Steam takes care of updating it.
Is Davidscloud.net online, and how reliable is it?
Davidscloud.net is up and running at the moment. Over the last 7 full days, 60 of 168 hours were online, or 36%. It was first seen by Rust Population on 13 September 2026.
Where is Davidscloud.net located?
Nothing published by Davidscloud.net states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 73.255.234.159:28015.
Getting in
How do I join Davidscloud.net?
Either enter client.connect 73.255.234.159:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.