Rust PopulationField survey · Rust servers
Observing 41,782 players 11,662 servers 2,976 with someone on 89 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 12,118habitat unknownfirst seen 13 Sep 2026

Candys Delicious House Rules

Offline 73.31.232.91:28015 checked 19d ago

moddedoxide

Measurements

Players now
2/ 10
= 1 player
20% full
7-day average
0
peak –
Rank
#12,118
top 55%
Last wipe
24d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.8 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 3 OctWed 30 SepMon 21 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 14:06 UTC24d ago 2 – running 0
Wed 30 Sep, 16:31 UTC27d ago 2 – 2.9 days 2
Mon 21 Sep, 15:11 UTC36d ago 2 held half 9.1 days 2
Mon 14 Sep, 19:55 UTC43d ago 2 held half 6.8 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Candys Delicious House Rules rank against other Rust servers?

By player hours over the last seven days, Candys Delicious House Rules places at #12,118, within the top 55% of ranked servers.

How busy is Candys Delicious House Rules?

We have no live count for Candys Delicious House Rules right now. It was last seen 19 days 4 hours ago.

Lists and tags

What do the server tags on Candys Delicious House Rules mean?

What the game's server browser reads from Candys Delicious House Rules is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Candys Delicious House Rules?

These Rust Population lists include Candys Delicious House Rules: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.

Wipe notes

What does wipe day look like on Candys Delicious House Rules?

Averaged over recent wipes, 2 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Candys Delicious House Rules?

Irregular times are when Candys Delicious House Rules wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 24 days 11 hours ago.

Map and rules

Which map does Candys Delicious House Rules run?

Candys Delicious House Rules uses a map the game generates: procedural.

What are the rules and settings on Candys Delicious House Rules?

The name tells you nothing about gather rates: Candys Delicious House Rules states none. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Candys Delicious House Rules run?

Rust network protocol 2634 and build 167231 on Windows is what Candys Delicious House Rules uses. The protocol must match for you to join, and Steam updates it for you.

Is Candys Delicious House Rules online, and how reliable is it?

Offline at the moment, Candys Delicious House Rules was last seen 19 days 4 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 13 September 2026.

Where is Candys Delicious House Rules located?

A region is not published by Candys Delicious House Rules. Rust Population does not look up where the machine stands; it shows where the server says it is. 73.31.232.91:28015 is where it lives.

How to join

How do I join Candys Delicious House Rules?

Open the console with F1 in Rust and enter client.connect 73.31.232.91:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players You can join up to 10 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167231
Build The game build is 167231.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.