HighMiles Map Testing Server
Offline 73.35.47.125:28015 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 14:21 UTC17d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does HighMiles Map Testing Server rank against other Rust servers?
By player hours over the last seven days, HighMiles Map Testing Server places at #14,996, within the top 67% of ranked servers.
How busy is HighMiles Map Testing Server?
At this count HighMiles Map Testing Server is offline, with its last sighting 5 days 8 hours ago. Seven days of counting give an average of 0 players and a peak of 1.
Tags
What do the server tags on HighMiles Map Testing Server mean?
The game's server browser reads the tags HighMiles Map Testing Server publishes: gmvanilla (Game mode): This is vanilla survival; mp5 (Max players): You can join up to 5 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include HighMiles Map Testing Server?
On Rust Population, HighMiles Map Testing Server is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on HighMiles Map Testing Server?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on HighMiles Map Testing Server?
Its rhythm cannot be told yet: too few of HighMiles Map Testing Server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 17 days 22 hours ago.
Map and rules
Which map does HighMiles Map Testing Server run?
HighMiles Map Testing Server uses a map the game generates, procedural, at size 3,200 with seed 2103294826. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on HighMiles Map Testing Server?
The name tells you nothing about gather rates: HighMiles Map Testing Server states none. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does HighMiles Map Testing Server run?
On Windows, HighMiles Map Testing Server runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Is HighMiles Map Testing Server online, and how reliable is it?
Offline at the moment, HighMiles Map Testing Server was last seen 5 days 8 hours ago. It was up 1% of the time over the last 7 full days, 2 out of 168 hours. The first sighting by Rust Population was on 11 October 2026.
Where is HighMiles Map Testing Server located?
No region is published by HighMiles Map Testing Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 73.35.47.125:28015.
Getting in
How do I join HighMiles Map Testing Server?
To connect directly, open Rust's console with F1 and type client.connect 73.35.47.125:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.