MOD Test Server
Offline 73.46.68.165:28015 checked 15d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does MOD Test Server rank against other Rust servers?
Over the past week it ranks #15,346 for player hours, which puts MOD Test Server in the top 71% of all ranked servers.
How busy is MOD Test Server?
We have no live count for MOD Test Server right now. It was last seen 15 days 16 hours ago.
Lists and tags
What do the server tags on MOD Test Server mean?
What the game's server browser reads from MOD Test Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): The server has 200 slots; ts8 (Group limit): 8 per team is the default limit; v2632 (Protocol): Your game needs the same version, protocol 2632, to join; cs161125 (Build): This server runs game build 161125; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include MOD Test Server?
MOD Test Server appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on MOD Test Server?
The record holds too few of MOD Test Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 71 days 4 hours ago.
Settings
Which map does MOD Test Server run?
MOD Test Server uses a map the game generates, procedural, at size 3,000 with seed 12345. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on MOD Test Server?
The name tells you nothing about gather rates: MOD Test Server states none. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does MOD Test Server run?
Rust network protocol 2632 and build 161125 on Windows is what MOD Test Server uses. The protocol must match for you to join, and Steam updates it for you.
Is MOD Test Server online, and how reliable is it?
Currently offline, MOD Test Server was last seen 15 days 16 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 20 September 2026.
Where is MOD Test Server located?
A region is not published by MOD Test Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 73.46.68.165:28015.
How to join
How do I join MOD Test Server?
To connect directly, open Rust's console with F1 and type client.connect 73.46.68.165:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.