Physgun Plugin Test Clone
Offline 73.89.211.95:28025 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Physgun Plugin Test Clone rank against other Rust servers?
Over the past week it ranks #14,192 for player hours, which puts Physgun Plugin Test Clone in the top 64% of all ranked servers.
How busy is Physgun Plugin Test Clone?
We have no live count for Physgun Plugin Test Clone right now. It was last seen 43 hours ago. Seven days of counting give an average of 0 players and a peak of 1.
Tags
What do the server tags on Physgun Plugin Test Clone mean?
These are the tags Physgun Plugin Test Clone publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Physgun Plugin Test Clone?
Physgun Plugin Test Clone appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What is the wipe schedule on Physgun Plugin Test Clone?
Its rhythm cannot be told yet: too few of Physgun Plugin Test Clone's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 5 days 20 hours ago.
Map and rules
Which map does Physgun Plugin Test Clone run?
A procedural map of size 4,500 from seed 1337, generated by the game, is in use on Physgun Plugin Test Clone. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.
What are the rules and settings on Physgun Plugin Test Clone?
The name tells you nothing about gather rates: Physgun Plugin Test Clone states none. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Physgun Plugin Test Clone run?
Rust network protocol 2634 and build 167781 on Windows is what Physgun Plugin Test Clone uses. Steam updates your game automatically, but you need the same protocol to join.
Does Physgun Plugin Test Clone run smoothly?
It ran at 253 server fps on average over the last 48 hours, and never went below 252. Up to 141,024 entities were present, counting buildings, deployables and everything else. Memory use peaked at 3,563 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Physgun Plugin Test Clone online, and how reliable is it?
Offline at the moment, Physgun Plugin Test Clone was last seen 43 hours ago. The uptime it reports suggests a restart roughly 2 days 19 hours ago. Over the last 4 full days, 42 of 96 hours were online, or 44%. On 22 October 2026, Rust Population saw it for the first time.
Where is Physgun Plugin Test Clone located?
No region is published by Physgun Plugin Test Clone. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 73.89.211.95:28025.
How to join
How do I join Physgun Plugin Test Clone?
Either enter client.connect 73.89.211.95:28025 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.