Rust PopulationField survey · Rust servers
Observing 35,972 players 11,694 servers 2,914 with someone on 94 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,858habitat unknownfirst seen 4 Oct 2026

KSK-Labs

Offline 74.130.231.139:28015 checked 5d ago

moddedcarbon

Measurements

Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#13,858
top 62%
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 days
usual gap
between real wipes
38%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctMon 19 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 01:50 UTC6d ago 1 – running 0
Mon 19 Oct, 01:27 UTC10d ago 1 halved by day 1 4 days 0
Sat 17 Oct, 03:46 UTC11d ago 1 – 1.9 days 0
Fri 16 Oct, 01:43 UTC13d ago 1 – 1.1 days 0
Thu 15 Oct, 04:01 UTC13d ago 1 – 0.9 days 1
Tue 13 Oct, 08:02 UTC15d ago 1 – 1.8 days 0
Sun 11 Oct, 19:53 UTC17d ago 0 – 1.5 days 0
Thu 8 Oct, 20:25 UTC20d ago 2 held half 3 days 1
Thu 8 Oct, 02:01 UTC21d ago 2 – 0.8 days 0
Wed 7 Oct, 01:22 UTC22d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does KSK-Labs rank against other Rust servers?

Over the past week it ranks #13,858 for player hours, which puts KSK-Labs in the top 62% of all ranked servers.

How busy is KSK-Labs?

KSK-Labs is offline at this count; we last saw it 5 days 18 hours ago. Seven days of counting give an average of 0 players and a peak of 1.

Lists and tags

What do the server tags on KSK-Labs mean?

The game's server browser reads the tags KSK-Labs publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include KSK-Labs?

On Rust Population, KSK-Labs is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Wipe schedule

What does wipe day look like on KSK-Labs?

Across its recent wipes the busiest crowds averaged 1 players. Peak came 1 hours into the latest wipe. Half that peak held until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 1.

What is the wipe schedule on KSK-Labs?

Irregular times are when KSK-Labs wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 6 days 1 hours ago the current world was made.

Settings

Which map does KSK-Labs run?

KSK-Labs uses a map the game generates, procedural, at size 4,500 with seed 4585. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.

What are the rules and settings on KSK-Labs?

The name tells you nothing about gather rates: KSK-Labs states none. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does KSK-Labs run?

Rust network protocol 2635 and build 168909 on Windows is what KSK-Labs uses. Steam updates your game automatically, but you need the same protocol to join.

Is KSK-Labs online, and how reliable is it?

Offline at the moment, KSK-Labs was last seen 5 days 18 hours ago. It was up 5% of the time over the last 7 full days, 8 out of 168 hours. On 4 October 2026, Rust Population saw it for the first time.

Where is KSK-Labs located?

Nothing published by KSK-Labs states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 74.130.231.139:28015.

Getting in

How do I join KSK-Labs?

Either enter client.connect 74.130.231.139:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server has 100 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.