KSK-Labs Testing
Offline 74.130.231.139:28025 checked 4h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 00:36 UTC5d ago | 1 | – | running | 0 |
| Tue 13 Oct, 08:22 UTC15d ago | 1 | – | 10.7 days | 0 |
| Mon 12 Oct, 01:49 UTC16d ago | 1 | – | 1.3 days | 0 |
| Fri 9 Oct, 07:02 UTC19d ago | 1 | – | 2.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does KSK-Labs Testing rank against other Rust servers?
By player hours over the last seven days, KSK-Labs Testing places at #10,181, within the top 46% of ranked servers.
How busy is KSK-Labs Testing?
KSK-Labs Testing is offline at this count; we last saw it 4 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest. Look at the last 48 hours and 02:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on KSK-Labs Testing mean?
What the game's server browser reads from KSK-Labs Testing is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include KSK-Labs Testing?
On Rust Population, KSK-Labs Testing is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe schedule
What does wipe day look like on KSK-Labs Testing?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on KSK-Labs Testing?
Irregular times are when KSK-Labs Testing wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 5 days 1 hours ago.
Map and rules
Which map does KSK-Labs Testing run?
The map on KSK-Labs Testing is procedural, made by the game at size 3,500 from seed 10. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on KSK-Labs Testing?
The name tells you nothing about gather rates: KSK-Labs Testing states none. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does KSK-Labs Testing run?
Rust network protocol 2635 and build 168909 on Windows is what KSK-Labs Testing uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does KSK-Labs Testing run smoothly?
The last 48 hours saw an average of 145 server fps, with 120 as the lowest. Entities peaked at 71,215, including buildings, deployables and everything else. The highest memory usage was 2,535 MB. What players experience as lag comes from low fps and a rising entity count.
Is KSK-Labs Testing online, and how reliable is it?
We last saw KSK-Labs Testing 4 hours ago, and it is offline now. About 23 hours ago, it restarted, according to its uptime. Over the last 7 full days, 57 of 168 hours were online, or 34%. The first sighting by Rust Population was on 9 October 2026.
Where is KSK-Labs Testing located?
A region is not published by KSK-Labs Testing. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 74.130.231.139:28025.
How to join
How do I join KSK-Labs Testing?
To connect directly, open Rust's console with F1 and type client.connect 74.130.231.139:28025; or press Launch Rust on this page and Steam opens Rust and joins for you.