Rust PopulationField survey · Rust servers
Observing 41,069 players 11,703 servers 3,025 with someone on 98 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 10,181habitat unknownfirst seen 9 Oct 2026

KSK-Labs Testing

Offline 74.130.231.139:28025 checked 4h ago

moddedcarbon

Measurements

Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#10,181
top 46%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75102:0023:0004:0009:0014:0020:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020002:0023:0004:0009:0014:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct16 Oct20 Oct25 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.8 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctTue 13 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 00:36 UTC5d ago 1 – running 0
Tue 13 Oct, 08:22 UTC15d ago 1 – 10.7 days 0
Mon 12 Oct, 01:49 UTC16d ago 1 – 1.3 days 0
Fri 9 Oct, 07:02 UTC19d ago 1 – 2.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does KSK-Labs Testing rank against other Rust servers?

By player hours over the last seven days, KSK-Labs Testing places at #10,181, within the top 46% of ranked servers.

How busy is KSK-Labs Testing?

KSK-Labs Testing is offline at this count; we last saw it 4 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest. Look at the last 48 hours and 02:00 UTC stands out: it averaged 1 players.

Lists and tags

What do the server tags on KSK-Labs Testing mean?

What the game's server browser reads from KSK-Labs Testing is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include KSK-Labs Testing?

On Rust Population, KSK-Labs Testing is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week and it will show up.

Wipe schedule

What does wipe day look like on KSK-Labs Testing?

The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in.

What is the wipe schedule on KSK-Labs Testing?

Irregular times are when KSK-Labs Testing wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 5 days 1 hours ago.

Map and rules

Which map does KSK-Labs Testing run?

The map on KSK-Labs Testing is procedural, made by the game at size 3,500 from seed 10. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on KSK-Labs Testing?

The name tells you nothing about gather rates: KSK-Labs Testing states none. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does KSK-Labs Testing run?

Rust network protocol 2635 and build 168909 on Windows is what KSK-Labs Testing uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does KSK-Labs Testing run smoothly?

The last 48 hours saw an average of 145 server fps, with 120 as the lowest. Entities peaked at 71,215, including buildings, deployables and everything else. The highest memory usage was 2,535 MB. What players experience as lag comes from low fps and a rising entity count.

Is KSK-Labs Testing online, and how reliable is it?

We last saw KSK-Labs Testing 4 hours ago, and it is offline now. About 23 hours ago, it restarted, according to its uptime. Over the last 7 full days, 57 of 168 hours were online, or 34%. The first sighting by Rust Population was on 9 October 2026.

Where is KSK-Labs Testing located?

A region is not published by KSK-Labs Testing. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 74.130.231.139:28025.

How to join

How do I join KSK-Labs Testing?

To connect directly, open Rust's console with F1 and type client.connect 74.130.231.139:28025; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.