SignStudio local test
Offline 74.140.225.2:28015 checked 19d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does SignStudio local test rank against other Rust servers?
The last seven days of player hours place SignStudio local test at #15,848, within the top 72% of all ranked servers.
How busy is SignStudio local test?
We have no live count for SignStudio local test right now. It was last seen 19 days 22 hours ago.
Tags
What do the server tags on SignStudio local test mean?
What the game's server browser reads from SignStudio local test is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include SignStudio local test?
On Rust Population, SignStudio local test is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on SignStudio local test?
The record holds too few of SignStudio local test's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 24 days 14 hours ago the current world was made.
Settings
Which map does SignStudio local test run?
A procedural map, generated by the game, is in use on SignStudio local test.
What are the rules and settings on SignStudio local test?
The name tells you nothing about gather rates: SignStudio local test states none. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does SignStudio local test run?
On Windows, SignStudio local test runs Rust network protocol 2634 and build 166652. The protocol must match for you to join, and Steam updates it for you.
Is SignStudio local test online, and how reliable is it?
We last saw SignStudio local test 19 days 22 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 3 October 2026.
Where is SignStudio local test located?
A region is not published by SignStudio local test. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 74.140.225.2:28015.
How to join
How do I join SignStudio local test?
Open the console with F1 in Rust and enter client.connect 74.140.225.2:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.