Peace, Then War
Online 74.244.31.245:28025 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:43 UTC FW27d ago | 5 | – | running | 0 |
| Sun 6 Sep, 19:56 UTC52d ago | 3 | halved by day 8 | 25 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Peace, Then War rank against other Rust servers?
The last seven days of player hours place Peace, Then War at #4,703, within the top 21% of all ranked servers.
How busy is Peace, Then War?
The count reads 0 players on Peace, Then War, which has 50 slots. Averaged over seven days, it drew 0 players and reached a peak of 8. Look at the last 48 hours and 00:00 UTC stands out: it averaged 8 players.
Lists and tags
What do the server tags on Peace, Then War mean?
The game's server browser reads the tags Peace, Then War publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Peace, Then War?
Peace, Then War appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on Peace, Then War?
Averaged over recent wipes, 4 players were counted at the busiest point. 1 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 8 when it did not hold.
What is the wipe schedule on Peace, Then War?
Its rhythm cannot be told yet: too few of Peace, Then War's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 16 hours ago the current world was made.
Map and rules
Which map does Peace, Then War run?
The map on Peace, Then War is procedural, made by the game at size 4,800 from seed 2056159002. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Peace, Then War?
No gather rate appears in the name of Peace, Then War. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Peace, Then War run?
On Windows, Peace, Then War runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does Peace, Then War run smoothly?
It ran at 175 server fps on average over the last 48 hours, and never went below 108. The entity count reached 146,136: buildings, deployables and all other objects. Up to 4,565 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Peace, Then War online, and how reliable is it?
Peace, Then War is up and running at the moment. The uptime it reports suggests a restart roughly 23 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is Peace, Then War located?
A region is not published by Peace, Then War. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 74.244.31.245:28025.
Getting in
How do I join Peace, Then War?
Open the console with F1 in Rust and enter client.connect 74.244.31.245:28025. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.