Rust PopulationField survey · Rust servers
Observing 65,323 players 11,766 servers 3,462 with someone on 190 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 4,703habitat unknownfirst seen 13 Sep 2026

Peace, Then War

Online 74.244.31.245:28025 checked 8m ago

moddedcarbon

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 8
Rank
#4,703
top 21%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
0246813:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

25 days
usual gap
between real wipes
4
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 8

The first 48 hours of its last wipes

Thu 1 OctSun 6 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:43 UTC FW27d ago 5 – running 0
Sun 6 Sep, 19:56 UTC52d ago 3 halved by day 8 25 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Peace, Then War rank against other Rust servers?

The last seven days of player hours place Peace, Then War at #4,703, within the top 21% of all ranked servers.

How busy is Peace, Then War?

The count reads 0 players on Peace, Then War, which has 50 slots. Averaged over seven days, it drew 0 players and reached a peak of 8. Look at the last 48 hours and 00:00 UTC stands out: it averaged 8 players.

Lists and tags

What do the server tags on Peace, Then War mean?

The game's server browser reads the tags Peace, Then War publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Peace, Then War?

Peace, Then War appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.

Wipe schedule

What does wipe day look like on Peace, Then War?

Averaged over recent wipes, 4 players were counted at the busiest point. 1 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 8 when it did not hold.

What is the wipe schedule on Peace, Then War?

Its rhythm cannot be told yet: too few of Peace, Then War's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 16 hours ago the current world was made.

Map and rules

Which map does Peace, Then War run?

The map on Peace, Then War is procedural, made by the game at size 4,800 from seed 2056159002. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on Peace, Then War?

No gather rate appears in the name of Peace, Then War. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does Peace, Then War run?

On Windows, Peace, Then War runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Does Peace, Then War run smoothly?

It ran at 175 server fps on average over the last 48 hours, and never went below 108. The entity count reached 146,136: buildings, deployables and all other objects. Up to 4,565 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Is Peace, Then War online, and how reliable is it?

Peace, Then War is up and running at the moment. The uptime it reports suggests a restart roughly 23 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.

Where is Peace, Then War located?

A region is not published by Peace, Then War. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 74.244.31.245:28025.

Getting in

How do I join Peace, Then War?

Open the console with F1 in Rust and enter client.connect 74.244.31.245:28025. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon The plugin framework Carbon runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.