Rust PopulationField survey · Rust servers
Observing 58,600 players 11,758 servers 3,466 with someone on 133 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 16,880habitat unknownfirst seen 13 Sep 2026

RUSTY RAIDERS Map Test

Offline 74.37.27.169:28017 checked 29d ago

moddedoxide

Measurements

Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#16,880
top 71%
Last wipe
29d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

7.7 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Tue 29 SepMon 21 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 13:46 UTC29d ago 0 – running 0
Mon 21 Sep, 19:46 UTC37d ago 2 halved by day 1 7.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does RUSTY RAIDERS Map Test rank against other Rust servers?

By player hours over the last seven days, RUSTY RAIDERS Map Test places at #16,880, within the top 71% of ranked servers.

How busy is RUSTY RAIDERS Map Test?

We have no live count for RUSTY RAIDERS Map Test right now. It was last seen 29 days 7 hours ago.

Tags

What do the server tags on RUSTY RAIDERS Map Test mean?

These are the tags RUSTY RAIDERS Map Test publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include RUSTY RAIDERS Map Test?

These Rust Population lists include RUSTY RAIDERS Map Test: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe notes

What does wipe day look like on RUSTY RAIDERS Map Test?

Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in. Half that peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 when it did not hold.

What is the wipe schedule on RUSTY RAIDERS Map Test?

Its rhythm cannot be told yet: too few of RUSTY RAIDERS Map Test's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 29 days 9 hours ago, that is how long the current world has stood.

Settings

Which map does RUSTY RAIDERS Map Test run?

A procedural map of size 4,096 from seed 987145411, generated by the game, is in use on RUSTY RAIDERS Map Test. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Custom Map.

What are the rules and settings on RUSTY RAIDERS Map Test?

No gather rate appears in the name of RUSTY RAIDERS Map Test. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does RUSTY RAIDERS Map Test run?

The setup is Rust network protocol 2633 and build 165217 on Linux for RUSTY RAIDERS Map Test. Steam updates your game automatically, but you need the same protocol to join.

Is RUSTY RAIDERS Map Test online, and how reliable is it?

Currently offline, RUSTY RAIDERS Map Test was last seen 29 days 7 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 13 September 2026.

Where is RUSTY RAIDERS Map Test located?

A region is not published by RUSTY RAIDERS Map Test. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 74.37.27.169:28017.

Getting in

How do I join RUSTY RAIDERS Map Test?

To connect directly, open Rust's console with F1 and type client.connect 74.37.27.169:28017; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://rustyraiders.tebex.io.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players You can join up to 100 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2633
Protocol The protocol is 2633; a different version will not connect.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.