{TNT}SQUADs - Rusty but not old
Online NA 74.91.127.81:35215 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does {TNT}SQUADs - Rusty but not old rank against other Rust servers?
Seven-day player hours put {TNT}SQUADs - Rusty but not old at #15,335, or #1,509 in North America, inside the top 69% of all ranked servers.
How busy is {TNT}SQUADs - Rusty but not old?
The count reads 0 players on {TNT}SQUADs - Rusty but not old, which has 10 slots. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on {TNT}SQUADs - Rusty but not old mean?
The game's server browser reads the tags {TNT}SQUADs - Rusty but not old publishes: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): The server browser lists it under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include {TNT}SQUADs - Rusty but not old?
{TNT}SQUADs - Rusty but not old appears among the Rust Population lists that follow: Modded Rust servers, counted, PvE servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on {TNT}SQUADs - Rusty but not old?
Its rhythm cannot be told yet: too few of {TNT}SQUADs - Rusty but not old's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 53 days 21 hours ago the current world was made.
Settings
Which map does {TNT}SQUADs - Rusty but not old run?
{TNT}SQUADs - Rusty but not old uses a map the game generates, procedural, at size 3,100 with seed 1145457653. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on {TNT}SQUADs - Rusty but not old?
Nothing in {TNT}SQUADs - Rusty but not old's name says how gather works. The group limit is 8 players, which is the default. pve is what it runs, no player combat. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does {TNT}SQUADs - Rusty but not old run?
On Linux, {TNT}SQUADs - Rusty but not old runs Rust network protocol 2633 and build 165217. Your game needs the same protocol to join; Steam takes care of updating it.
Does {TNT}SQUADs - Rusty but not old run smoothly?
The last 48 hours saw an average of 121 server fps, with 92 as the lowest. Up to 56,709 entities were present, counting buildings, deployables and everything else. The highest memory usage was 3,168 MB. What players experience as lag comes from low fps and a rising entity count.
Is {TNT}SQUADs - Rusty but not old online, and how reliable is it?
You will find {TNT}SQUADs - Rusty but not old online now. About 5 days 20 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.
Where is {TNT}SQUADs - Rusty but not old located?
With its NA tag, {TNT}SQUADs - Rusty but not old places itself in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 74.91.127.81:35215.
Getting in
How do I join {TNT}SQUADs - Rusty but not old?
To connect directly, open Rust's console with F1 and type client.connect 74.91.127.81:35215; or press Launch Rust on this page and Steam opens Rust and joins for you.