[US]-XESSIVEMINDS-5X-PVE
Offline 75.109.7.103:28045 checked 10h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [US]-XESSIVEMINDS-5X-PVE rank against other Rust servers?
Over the past week it ranks #10,426 for player hours, which puts [US]-XESSIVEMINDS-5X-PVE in the top 47% of all ranked servers.
How busy is [US]-XESSIVEMINDS-5X-PVE?
At this count [US]-XESSIVEMINDS-5X-PVE is offline, with its last sighting 10 hours ago. Seven days of counting give an average of 0 players and a peak of 1. Look at the last 48 hours and 00:00 UTC stands out: it averaged 1 players.
Tags
What do the server tags on [US]-XESSIVEMINDS-5X-PVE mean?
The game's server browser reads the tags [US]-XESSIVEMINDS-5X-PVE publishes: gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): You can join up to 150 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [US]-XESSIVEMINDS-5X-PVE?
These Rust Population lists include [US]-XESSIVEMINDS-5X-PVE: 5x Rust server population, Modded Rust servers, counted, PvE servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 5x and it will show up.
Wipe schedule
What is the wipe schedule on [US]-XESSIVEMINDS-5X-PVE?
The record holds too few of [US]-XESSIVEMINDS-5X-PVE's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 3 days 13 hours ago.
Map and rules
Which map does [US]-XESSIVEMINDS-5X-PVE run?
[US]-XESSIVEMINDS-5X-PVE uses a map the game generates, procedural, at size 4,500 with seed 1337. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [US]-XESSIVEMINDS-5X-PVE?
You gather at 5x on [US]-XESSIVEMINDS-5X-PVE, to judge by the name. No limit is set beyond the standard 8 players per group. This server runs pve, no player combat. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does [US]-XESSIVEMINDS-5X-PVE run?
The setup is Rust network protocol 2635 and build 168909 on Windows for [US]-XESSIVEMINDS-5X-PVE. Your game needs the same protocol to join; Steam takes care of updating it.
Does [US]-XESSIVEMINDS-5X-PVE run smoothly?
In the last 48 hours, it averaged 60 server fps, with a low of 59. Up to 121,572 entities were present, counting buildings, deployables and everything else. Up to 2,975 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [US]-XESSIVEMINDS-5X-PVE online, and how reliable is it?
Offline at the moment, [US]-XESSIVEMINDS-5X-PVE was last seen 10 hours ago. The uptime it reports suggests a restart roughly 57 minutes ago. It was up 21% of the time over the last 2 full days, 10 out of 48 hours. It was first seen by Rust Population on 25 October 2026.
Where is [US]-XESSIVEMINDS-5X-PVE located?
The name of [US]-XESSIVEMINDS-5X-PVE points to North America, though it publishes no region tag. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 75.109.7.103:28045.
Getting in
How do I join [US]-XESSIVEMINDS-5X-PVE?
Open the console with F1 in Rust and enter client.connect 75.109.7.103:28045. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.