Bigfoot Island
Online NA 75.111.8.80:28015 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 6 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:41 UTC FW26d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Bigfoot Island rank against other Rust servers?
On player hours over the last seven days Bigfoot Island is #5,856, #968 in North America, placing it in the top 26% of ranked servers.
How busy is Bigfoot Island?
Bigfoot Island holds 1 players at the moment, out of 69 slots. We counted an average of 0 players in the past week, with 2 at the busiest. In the last 48 hours the peak hour came at 16:00 UTC, averaging 1 players.
Lists and tags
What do the server tags on Bigfoot Island mean?
These are the tags Bigfoot Island publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp69 (Max players): You can join up to 69 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game; NA (North America): In the server browser it appears under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Bigfoot Island?
These Rust Population lists include Bigfoot Island: Modded Rust servers, counted, PvE servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe schedule
What does wipe day look like on Bigfoot Island?
Averaged over recent wipes, 3 players were counted at the busiest point. The crowd on the latest wipe peaked 6 hours in.
What is the wipe schedule on Bigfoot Island?
The force wipe is the only wipe Bigfoot Island takes, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 26 days 6 hours ago, that is how long the current world has stood. A monthly wipe schedule is what its tags publish.
Settings
Which map does Bigfoot Island run?
A procedural map of size 5,000 from seed 1851427332, generated by the game, is in use on Bigfoot Island. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Bigfoot Island?
No gather rate appears in the name of Bigfoot Island. Eight players per group is the default, and it applies here. pve is what it runs, no player combat. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Bigfoot Island run?
Rust network protocol 2635 and build 168909 on Windows is what Bigfoot Island uses. The protocol must match for you to join, and Steam updates it for you.
Does Bigfoot Island run smoothly?
In the last 48 hours, it averaged 102 server fps, with a low of 74. The entity count reached 165,181: buildings, deployables and all other objects. Up to 5,998 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Bigfoot Island online, and how reliable is it?
Right now, Bigfoot Island is online. About 5 days 3 hours ago, it restarted, according to its uptime. It was up 86% of the time over the last 7 full days, 144 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is Bigfoot Island located?
With its NA tag, Bigfoot Island places itself in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 75.111.8.80:28015.
How to join
How do I join Bigfoot Island?
Either enter client.connect 75.111.8.80:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://discord.com/invite/Ps5TxDP6rr.