Rust PopulationField survey · Rust servers
Observing 57,957 players 11,743 servers 3,448 with someone on 134 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 9,483habitat unknownfirst seen 13 Sep 2026

Dustsackies Test Server

Online 75.133.62.211:28015 checked 12m ago

moddedcarbon

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#9,483
top 43%
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75100:0009:0018:0003:0013:0022:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020000:0009:0018:0003:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.8 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
25%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctSat 10 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 21:33 UTC4d ago 1 – running 0
Sat 10 Oct, 23:18 UTC17d ago 1 halved by day 1 12.9 days 0
Sat 10 Oct, 16:37 UTC17d ago 1 – 0.3 days 0
Sun 4 Oct, 13:14 UTC23d ago 1 halved by day 2 6.1 days 0
Fri 2 Oct, 09:10 UTC25d ago 1 held half 2.2 days 0
Sat 26 Sep, 22:24 UTC31d ago 1 halved by day 1 5.4 days 1
Sun 20 Sep, 21:09 UTC37d ago 1 halved by day 1 6.1 days 1
Sat 19 Sep, 20:18 UTC38d ago 1 – 1 days 0
Fri 18 Sep, 20:21 UTC39d ago 1 – 1 days 0
Tue 15 Sep, 20:56 UTC42d ago 1 held half 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Dustsackies Test Server rank against other Rust servers?

The last seven days of player hours place Dustsackies Test Server at #9,483, within the top 43% of all ranked servers.

How busy is Dustsackies Test Server?

Dustsackies Test Server holds 0 players at the moment, out of 50 slots. We counted an average of 0 players in the past week, with 1 at the busiest. In the last 48 hours the peak hour came at 22:00 UTC, averaging 1 players.

Tags

What do the server tags on Dustsackies Test Server mean?

What the game's server browser reads from Dustsackies Test Server is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Dustsackies Test Server?

These Rust Population lists include Dustsackies Test Server: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Wipe schedule

What does wipe day look like on Dustsackies Test Server?

Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 1 hours in. Half that peak held until the next wipe in 25% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on Dustsackies Test Server?

There is no next wipe to predict: Dustsackies Test Server wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 4 days 1 hours ago.

Map and rules

Which map does Dustsackies Test Server run?

Dustsackies Test Server uses a map the game generates, procedural, at size 5,800 with seed 1. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.

What are the rules and settings on Dustsackies Test Server?

The name tells you nothing about gather rates: Dustsackies Test Server states none. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does Dustsackies Test Server run?

Rust network protocol 2635 and build 168909 on Windows is what Dustsackies Test Server uses. The protocol must match for you to join, and Steam updates it for you.

Does Dustsackies Test Server run smoothly?

It ran at 100 server fps on average over the last 48 hours, and never went below 63. The entity count reached 79,736: buildings, deployables and all other objects. Memory use peaked at 3,955 MB. What players experience as lag comes from low fps and a rising entity count.

Is Dustsackies Test Server online, and how reliable is it?

Right now, Dustsackies Test Server is online. The uptime it reports suggests a restart roughly 12 hours ago. Over the last 7 full days, 76 of 168 hours were online, or 45%. The first sighting by Rust Population was on 13 September 2026.

Where is Dustsackies Test Server located?

Nothing published by Dustsackies Test Server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 75.133.62.211:28015.

How to join

How do I join Dustsackies Test Server?

Either enter client.connect 75.133.62.211:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players 50 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.