Rust PopulationField survey · Rust servers
Observing 38,895 players 11,615 servers 2,943 with someone on 85 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,339habitat unknownfirst seen 20 Sep 2026

BZPVETEST

Offline 75.175.131.181:28015 checked 2d ago

moddedoxide

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,339
top 69%
Last wipe
10d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

10.3 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 8

The first 48 hours of its last wipes

Sun 18 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 18:41 UTC10d ago 1 – running 0
Thu 1 Oct, 17:38 UTC FW27d ago 1 halved by day 8 17 days 0
Mon 28 Sep, 04:21 UTC31d ago 0 – 3.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does BZPVETEST rank against other Rust servers?

Over the past week it ranks #15,339 for player hours, which puts BZPVETEST in the top 69% of all ranked servers.

How busy is BZPVETEST?

We have no live count for BZPVETEST right now. It was last seen 2 days 5 hours ago. We counted 0 players on average across the past week.

Tags

What do the server tags on BZPVETEST mean?

The game's server browser reads the tags BZPVETEST publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include BZPVETEST?

On Rust Population, BZPVETEST is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.

Wipe notes

What does wipe day look like on BZPVETEST?

Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 8.

What is the wipe schedule on BZPVETEST?

Irregular times are when BZPVETEST wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 10 days 12 hours ago the current world was made.

Map and rules

Which map does BZPVETEST run?

A procedural map of size 4,250 from seed 1413175854, generated by the game, is in use on BZPVETEST. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.

What are the rules and settings on BZPVETEST?

Nothing in BZPVETEST's name says how gather works. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does BZPVETEST run?

On Linux, BZPVETEST runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam updates it for you.

Is BZPVETEST online, and how reliable is it?

Offline at the moment, BZPVETEST was last seen 2 days 5 hours ago. It was up 73% of the time over the last 7 full days, 122 out of 168 hours. The first sighting by Rust Population was on 20 September 2026.

Where is BZPVETEST located?

Nothing published by BZPVETEST states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 75.175.131.181:28015.

Getting in

How do I join BZPVETEST?

Open the console with F1 in Rust and enter client.connect 75.175.131.181:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://battlezone.gg/.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players You can join up to 50 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167781
Build The game build is 167781.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.