TESTHC
Offline 75.175.131.181:28025 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, and #624 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does TESTHC rank against other Rust servers?
The last seven days of player hours place TESTHC at #15,351, within the top 69% of all ranked servers. It places #624 among servers of the quad kind.
How busy is TESTHC?
At this count TESTHC is offline, with its last sighting 2 days 3 hours ago. Counted over seven days: an average of 0 players.
Tags
What do the server tags on TESTHC mean?
The game's server browser reads the tags TESTHC publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts4 (Group limit): The team limit is 4; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include TESTHC?
These Rust Population lists include TESTHC: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad and it will show up.
Wipe notes
What is the wipe schedule on TESTHC?
The record holds too few of TESTHC's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 17 days 6 hours ago, that is how long the current world has stood.
Map and rules
What are the rules and settings on TESTHC?
Nothing in TESTHC's name says how gather works. 4 is the most a group can hold (quad). You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does TESTHC run?
Rust network protocol 2634 and build 167398 on Linux is what TESTHC uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is TESTHC online, and how reliable is it?
Currently offline, TESTHC was last seen 2 days 3 hours ago. It was up 73% of the time over the last 7 full days, 122 out of 168 hours. The first sighting by Rust Population was on 11 October 2026.
Where is TESTHC located?
A region is not published by TESTHC. Rust Population does not look up where the machine stands; it shows where the server says it is. 75.175.131.181:28025 is where it lives.
How to join
How do I join TESTHC?
To connect directly, open Rust's console with F1 and type client.connect 75.175.131.181:28025; or press Launch Rust on this page and Steam opens Rust and joins for you.