BZPVETEST
Online 75.175.131.244:28015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does BZPVETEST rank against other Rust servers?
By player hours over the last seven days, BZPVETEST places at #15,335, within the top 69% of ranked servers.
How busy is BZPVETEST?
The count reads 0 players on BZPVETEST, which has 50 slots. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on BZPVETEST mean?
What the game's server browser reads from BZPVETEST is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include BZPVETEST?
BZPVETEST appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What is the wipe schedule on BZPVETEST?
The record holds too few of BZPVETEST's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 10 days 14 hours ago the current world was made.
Settings
Which map does BZPVETEST run?
BZPVETEST uses a map the game generates, procedural, at size 4,250 with seed 1413175854. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.
What are the rules and settings on BZPVETEST?
The name tells you nothing about gather rates: BZPVETEST states none. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does BZPVETEST run?
The setup is Rust network protocol 2634 and build 167781 on Linux for BZPVETEST. The protocol must match for you to join, and Steam updates it for you.
Does BZPVETEST run smoothly?
The last 48 hours saw an average of 40 server fps, with 39 as the lowest. Entities peaked at 96,779, including buildings, deployables and everything else. Up to 5,364 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is BZPVETEST online, and how reliable is it?
Right now, BZPVETEST is online. Judging by the uptime it reports, the last restart was about 10 days 13 hours ago. In the last 1 full day it was found up for 23 of 24 hours, 96% of the time. On 27 October 2026, Rust Population saw it for the first time.
Where is BZPVETEST located?
A region is not published by BZPVETEST. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 75.175.131.244:28015.
Getting in
How do I join BZPVETEST?
Open the console with F1 in Rust and enter client.connect 75.175.131.244:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://battlezone.gg/.