RandomRaids local test
Offline 76.164.201.10:28115 checked 4d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 08:06 UTC10d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RandomRaids local test rank against other Rust servers?
Over the past week it ranks #15,341 for player hours, which puts RandomRaids local test in the top 69% of all ranked servers.
How busy is RandomRaids local test?
At this count RandomRaids local test is offline, with its last sighting 4 days 3 hours ago. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on RandomRaids local test mean?
The game's server browser reads the tags RandomRaids local test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RandomRaids local test?
RandomRaids local test appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What is the wipe schedule on RandomRaids local test?
Too few wipes are on record for RandomRaids local test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 10 days 22 hours ago, that is how long the current world has stood.
Settings
Which map does RandomRaids local test run?
RandomRaids local test uses a map the game generates: procedural.
What are the rules and settings on RandomRaids local test?
Nothing in RandomRaids local test's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does RandomRaids local test run?
On Windows, RandomRaids local test runs Rust network protocol 2634 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.
Is RandomRaids local test online, and how reliable is it?
We last saw RandomRaids local test 4 days 3 hours ago, and it is offline now. It was up 4% of the time over the last 7 full days, 7 out of 168 hours. It was first seen by Rust Population on 17 October 2026.
Where is RandomRaids local test located?
Nothing published by RandomRaids local test states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 76.164.201.10:28115.
Getting in
How do I join RandomRaids local test?
Open the console with F1 in Rust and enter client.connect 76.164.201.10:28115. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.