Rust PopulationField survey · Rust servers
Observing 57,957 players 11,743 servers 3,448 with someone on 134 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,405habitat unknownfirst seen 15 Sep 2026

RFC's Test Server

Online 76.18.83.131:28015 checked 11m ago

moddedoxide

Measurements

Players now
0/ 2
0% full
7-day average
0
peak –
Rank
#15,405
top 69%
Last wipe
26d ago
no schedule published
Next wipe
8d 19h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0123400:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe · high confidence

0
wipe-day peak
players, last three wipes

Coming wipes

8d 19h
Thu 5 Nov, 19:00 UTC
FW
36d 19h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:54 UTC FW26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does RFC's Test Server rank against other Rust servers?

Over the past week it ranks #15,405 for player hours, which puts RFC's Test Server in the top 69% of all ranked servers.

How busy is RFC's Test Server?

RFC's Test Server holds 0 players at the moment, out of 2 slots. We counted 0 players on average across the past week.

Lists and tags

What do the server tags on RFC's Test Server mean?

The game's server browser reads the tags RFC's Test Server publishes: gmvanilla (Game mode): Survival in vanilla form; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include RFC's Test Server?

These Rust Population lists include RFC's Test Server: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.

Wipe schedule

What does wipe day look like on RFC's Test Server?

Across its recent wipes the busiest crowds averaged 0 players. The crowd on the latest wipe peaked 0 hours in.

What is the wipe schedule on RFC's Test Server?

The force wipe is the only wipe RFC's Test Server takes, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 26 days 3 hours ago.

Settings

Which map does RFC's Test Server run?

RFC's Test Server uses a map the game generates: procedural.

What are the rules and settings on RFC's Test Server?

Nothing in RFC's Test Server's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does RFC's Test Server run?

The setup is Rust network protocol 2635 and build 168909 on Linux for RFC's Test Server. The protocol must match for you to join, and Steam updates it for you.

Is RFC's Test Server online, and how reliable is it?

Right now, RFC's Test Server is online. It was up 92% of the time over the last 7 full days, 154 out of 168 hours. It was first seen by Rust Population on 15 September 2026.

Where is RFC's Test Server located?

Nothing published by RFC's Test Server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 76.18.83.131:28015.

How to join

How do I join RFC's Test Server?

Open the console with F1 in Rust and enter client.connect 76.18.83.131:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp2
Max players 2 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.