unc rust dev
Offline 76.226.67.68:28115 checked 9d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does unc rust dev rank against other Rust servers?
By player hours over the last seven days, unc rust dev places at #15,300, within the top 69% of ranked servers.
How busy is unc rust dev?
unc rust dev is offline at this count; we last saw it 9 days 18 hours ago.
Tags
What do the server tags on unc rust dev mean?
The game's server browser reads the tags unc rust dev publishes: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): You can join up to 0 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include unc rust dev?
On Rust Population, unc rust dev is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on unc rust dev?
The record holds too few of unc rust dev's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 9 days 19 hours ago the current world was made.
Map and rules
Which map does unc rust dev run?
The map on unc rust dev is procedural, made by the game.
What are the rules and settings on unc rust dev?
Nothing in unc rust dev's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does unc rust dev run?
The setup is Rust network protocol 2634 and build 167781 on Linux for unc rust dev. Steam updates your game automatically, but you need the same protocol to join.
Is unc rust dev online, and how reliable is it?
We last saw unc rust dev 9 days 18 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 19 October 2026, Rust Population saw it for the first time.
Where is unc rust dev located?
No region is published by unc rust dev. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 76.226.67.68:28115 is where it lives.
How to join
How do I join unc rust dev?
Open the console with F1 in Rust and enter client.connect 76.226.67.68:28115. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.