UnityVault Local Test
Offline 77.213.122.114:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 19:07 UTC5d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does UnityVault Local Test rank against other Rust servers?
By player hours over the last seven days, UnityVault Local Test places at #4,921, within the top 22% of ranked servers.
How busy is UnityVault Local Test?
At this count UnityVault Local Test is offline, with its last sighting 3 days 1 hours ago. Seven days of counting give an average of 1 players and a peak of 3.
Tags
What do the server tags on UnityVault Local Test mean?
These are the tags UnityVault Local Test publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): You can join up to 5 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include UnityVault Local Test?
UnityVault Local Test appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe schedule
What does wipe day look like on UnityVault Local Test?
The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on UnityVault Local Test?
Too few wipes are on record for UnityVault Local Test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 5 days 3 hours ago.
Map and rules
Which map does UnityVault Local Test run?
The map on UnityVault Local Test is procedural, made by the game.
What are the rules and settings on UnityVault Local Test?
No gather rate appears in the name of UnityVault Local Test. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does UnityVault Local Test run?
The setup is Rust network protocol 2635 and build 168909 on Windows for UnityVault Local Test. Your game needs the same protocol to join; Steam takes care of updating it.
Is UnityVault Local Test online, and how reliable is it?
Offline at the moment, UnityVault Local Test was last seen 3 days 1 hours ago. It was up 31% of the time over the last 7 full days, 52 out of 168 hours. The first sighting by Rust Population was on 21 October 2026.
Where is UnityVault Local Test located?
Nothing published by UnityVault Local Test states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 77.213.122.114:28015.
How to join
How do I join UnityVault Local Test?
Either enter client.connect 77.213.122.114:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.