UnityVault Local Test
Offline 77.213.98.126:28015 checked 3h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does UnityVault Local Test rank against other Rust servers?
Over the past week it ranks #7,085 for player hours, which puts UnityVault Local Test in the top 32% of all ranked servers.
How busy is UnityVault Local Test?
We have no live count for UnityVault Local Test right now. It was last seen 3 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 2. The busiest hour in the last 48 was 19:00 UTC, when an average of 2 players were on.
Lists and tags
What do the server tags on UnityVault Local Test mean?
What the game's server browser reads from UnityVault Local Test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include UnityVault Local Test?
UnityVault Local Test appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe notes
What is the wipe schedule on UnityVault Local Test?
Too few wipes are on record for UnityVault Local Test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 31 hours ago the current world was made.
Settings
Which map does UnityVault Local Test run?
A procedural map, generated by the game, is in use on UnityVault Local Test.
What are the rules and settings on UnityVault Local Test?
Nothing in UnityVault Local Test's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does UnityVault Local Test run?
Rust network protocol 2635 and build 168909 on Windows is what UnityVault Local Test uses. The protocol must match for you to join, and Steam updates it for you.
Is UnityVault Local Test online, and how reliable is it?
Currently offline, UnityVault Local Test was last seen 3 hours ago. The first sighting by Rust Population was on 28 October 2026.
Where is UnityVault Local Test located?
A region is not published by UnityVault Local Test. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 77.213.98.126:28015.
How to join
How do I join UnityVault Local Test?
To connect directly, open Rust's console with F1 and type client.connect 77.213.98.126:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.