[LOCAL] GameTeam PvE - acceptance
Offline 77.48.176.80:28015 checked 8d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 10:54 UTC11d ago | 1 | – | running | 0 |
| Fri 16 Oct, 17:56 UTC12d ago | 1 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [LOCAL] GameTeam PvE - acceptance rank against other Rust servers?
By player hours over the last seven days, [LOCAL] GameTeam PvE - acceptance places at #13,857, within the top 63% of ranked servers.
How busy is [LOCAL] GameTeam PvE - acceptance?
We have no live count for [LOCAL] GameTeam PvE - acceptance right now. It was last seen 8 days 16 hours ago.
Tags
What do the server tags on [LOCAL] GameTeam PvE - acceptance mean?
What the game's server browser reads from [LOCAL] GameTeam PvE - acceptance is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): The server has 4 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include [LOCAL] GameTeam PvE - acceptance?
[LOCAL] GameTeam PvE - acceptance appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on [LOCAL] GameTeam PvE - acceptance?
The busiest point of its recent wipes averaged 1 players. Peak came 1 hours into the latest wipe.
What is the wipe schedule on [LOCAL] GameTeam PvE - acceptance?
Too few wipes are on record for [LOCAL] GameTeam PvE - acceptance to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 11 days 17 hours ago, that is how long the current world has stood.
Map and rules
Which map does [LOCAL] GameTeam PvE - acceptance run?
[LOCAL] GameTeam PvE - acceptance uses a map the game generates: procedural.
What are the rules and settings on [LOCAL] GameTeam PvE - acceptance?
No gather rate appears in the name of [LOCAL] GameTeam PvE - acceptance. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does [LOCAL] GameTeam PvE - acceptance run?
Rust network protocol 2634 and build 167398 on Linux is what [LOCAL] GameTeam PvE - acceptance uses. The protocol must match for you to join, and Steam updates it for you.
Is [LOCAL] GameTeam PvE - acceptance online, and how reliable is it?
Currently offline, [LOCAL] GameTeam PvE - acceptance was last seen 8 days 16 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 16 October 2026, Rust Population saw it for the first time.
Where is [LOCAL] GameTeam PvE - acceptance located?
No region is published by [LOCAL] GameTeam PvE - acceptance. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 77.48.176.80:28015.
How to join
How do I join [LOCAL] GameTeam PvE - acceptance?
Either enter client.connect 77.48.176.80:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.