DV_Play|QUEST|TP|ANTIOFFLINERAID
Online 77.82.85.190:28015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does DV_Play|QUEST|TP|ANTIOFFLINERAID rank against other Rust servers?
Over the past week it ranks #10,556 for player hours, which puts DV_Play|QUEST|TP|ANTIOFFLINERAID in the top 47% of all ranked servers.
How busy is DV_Play|QUEST|TP|ANTIOFFLINERAID?
The count reads 1 players on DV_Play|QUEST|TP|ANTIOFFLINERAID, which has 50 slots. We counted an average of 0 players in the past week, with 1 at the busiest. In the last 48 hours the peak hour came at 11:00 UTC, averaging 1 players.
Lists and tags
What do the server tags on DV_Play|QUEST|TP|ANTIOFFLINERAID mean?
The game's server browser reads the tags DV_Play|QUEST|TP|ANTIOFFLINERAID publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include DV_Play|QUEST|TP|ANTIOFFLINERAID?
DV_Play|QUEST|TP|ANTIOFFLINERAID appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on DV_Play|QUEST|TP|ANTIOFFLINERAID?
Too few wipes are on record for DV_Play|QUEST|TP|ANTIOFFLINERAID to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 16 days 2 hours ago, that is how long the current world has stood.
Map and rules
Which map does DV_Play|QUEST|TP|ANTIOFFLINERAID run?
A procedural map of size 3,000 from seed 618226138, generated by the game, is in use on DV_Play|QUEST|TP|ANTIOFFLINERAID. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on DV_Play|QUEST|TP|ANTIOFFLINERAID?
No gather rate appears in the name of DV_Play|QUEST|TP|ANTIOFFLINERAID. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does DV_Play|QUEST|TP|ANTIOFFLINERAID run?
Rust network protocol 2635 and build 168909 on Windows is what DV_Play|QUEST|TP|ANTIOFFLINERAID uses. Steam updates your game automatically, but you need the same protocol to join.
Does DV_Play|QUEST|TP|ANTIOFFLINERAID run smoothly?
It ran at 429 server fps on average over the last 48 hours, and never went below 365. The entity count reached 45,757: buildings, deployables and all other objects. The highest memory usage was 1,933 MB. What players experience as lag comes from low fps and a rising entity count.
Is DV_Play|QUEST|TP|ANTIOFFLINERAID online, and how reliable is it?
Right now, DV_Play|QUEST|TP|ANTIOFFLINERAID is online. Judging by the uptime it reports, the last restart was about 2 hours ago. Over the last 7 full days, 35 of 168 hours were online, or 21%. It was first seen by Rust Population on 14 October 2026.
Where is DV_Play|QUEST|TP|ANTIOFFLINERAID located?
A region is not published by DV_Play|QUEST|TP|ANTIOFFLINERAID. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 77.82.85.190:28015.
Getting in
How do I join DV_Play|QUEST|TP|ANTIOFFLINERAID?
To connect directly, open Rust's console with F1 and type client.connect 77.82.85.190:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.