[DEV] Blackout Monument Event Testserver
Offline 77.90.144.100:28015 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [DEV] Blackout Monument Event Testserver rank against other Rust servers?
The last seven days of player hours place [DEV] Blackout Monument Event Testserver at #15,338, within the top 69% of all ranked servers.
How busy is [DEV] Blackout Monument Event Testserver?
We have no live count for [DEV] Blackout Monument Event Testserver right now. It was last seen 5 days 16 hours ago. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on [DEV] Blackout Monument Event Testserver mean?
What the game's server browser reads from [DEV] Blackout Monument Event Testserver is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include [DEV] Blackout Monument Event Testserver?
These Rust Population lists include [DEV] Blackout Monument Event Testserver: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What is the wipe schedule on [DEV] Blackout Monument Event Testserver?
Too few wipes are on record for [DEV] Blackout Monument Event Testserver to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 8 days 10 hours ago, that is how long the current world has stood.
Map and rules
Which map does [DEV] Blackout Monument Event Testserver run?
A procedural map, generated by the game, is in use on [DEV] Blackout Monument Event Testserver.
What are the rules and settings on [DEV] Blackout Monument Event Testserver?
The name tells you nothing about gather rates: [DEV] Blackout Monument Event Testserver states none. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does [DEV] Blackout Monument Event Testserver run?
Rust network protocol 2634 and build 167781 on Windows is what [DEV] Blackout Monument Event Testserver uses. The protocol must match for you to join, and Steam updates it for you.
Is [DEV] Blackout Monument Event Testserver online, and how reliable is it?
We last saw [DEV] Blackout Monument Event Testserver 5 days 16 hours ago, and it is offline now. It was up 3% of the time over the last 7 full days, 5 out of 168 hours. It was first seen by Rust Population on 21 October 2026.
Where is [DEV] Blackout Monument Event Testserver located?
Nothing published by [DEV] Blackout Monument Event Testserver states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 77.90.144.100:28015.
Getting in
How do I join [DEV] Blackout Monument Event Testserver?
Either enter client.connect 77.90.144.100:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.