dewilwine
Offline 78.188.140.16:28015 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does dewilwine rank against other Rust servers?
By player hours over the last seven days, dewilwine places at #14,319, within the top 64% of ranked servers.
How busy is dewilwine?
dewilwine is offline at this count; we last saw it 5 days 2 hours ago. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on dewilwine mean?
These are the tags dewilwine publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): The server has 150 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include dewilwine?
dewilwine appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What is the wipe schedule on dewilwine?
The record holds too few of dewilwine's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 12 days ago.
Map and rules
Which map does dewilwine run?
A procedural map of size 4,500 from seed 1337, generated by the game, is in use on dewilwine. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on dewilwine?
Nothing in dewilwine's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does dewilwine run?
On Windows, dewilwine runs Rust network protocol 2635 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.
Is dewilwine online, and how reliable is it?
We last saw dewilwine 5 days 2 hours ago, and it is offline now. Over the last 7 full days, 30 of 168 hours were online, or 18%. On 17 October 2026, Rust Population saw it for the first time.
Where is dewilwine located?
No region is published by dewilwine. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 78.188.140.16:28015.
Getting in
How do I join dewilwine?
Open the console with F1 in Rust and enter client.connect 78.188.140.16:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.