RustHook Test
Offline 78.190.61.37:28025 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RustHook Test rank against other Rust servers?
Over the past week it ranks #15,344 for player hours, which puts RustHook Test in the top 69% of all ranked servers.
How busy is RustHook Test?
We have no live count for RustHook Test right now. It was last seen 6 days 22 hours ago. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on RustHook Test mean?
What the game's server browser reads from RustHook Test is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RustHook Test?
These Rust Population lists include RustHook Test: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on RustHook Test?
Too few wipes are on record for RustHook Test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 27 days 19 hours ago.
Map and rules
Which map does RustHook Test run?
A procedural map, generated by the game, is in use on RustHook Test.
What are the rules and settings on RustHook Test?
No gather rate appears in the name of RustHook Test. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does RustHook Test run?
The setup is Rust network protocol 2634 and build 167781 on Linux for RustHook Test. Steam updates your game automatically, but you need the same protocol to join.
Is RustHook Test online, and how reliable is it?
Offline at the moment, RustHook Test was last seen 6 days 22 hours ago. Over the last 7 full days, 18 of 168 hours were online, or 11%. On 2 October 2026, Rust Population saw it for the first time.
Where is RustHook Test located?
Nothing published by RustHook Test states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 78.190.61.37:28025.
Getting in
How do I join RustHook Test?
Either enter client.connect 78.190.61.37:28025 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.