Rust Calibration
Offline 79.112.67.243:28015 checked 37d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rust Calibration rank against other Rust servers?
By player hours over the last seven days, Rust Calibration places at #15,463, within the top – of ranked servers.
How busy is Rust Calibration?
We have no live count for Rust Calibration right now. It was last seen 37 days 22 hours ago.
Lists and tags
What do the server tags on Rust Calibration mean?
These are the tags Rust Calibration publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Rust Calibration?
On Rust Population, Rust Calibration is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Rust Calibration?
Its rhythm cannot be told yet: too few of Rust Calibration's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 54 days 9 hours ago, that is how long the current world has stood.
Settings
Which map does Rust Calibration run?
The map on Rust Calibration is procedural, made by the game.
What are the rules and settings on Rust Calibration?
Nothing in Rust Calibration's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Rust Calibration run?
On Windows, Rust Calibration runs Rust network protocol 2633 and build 162929. The protocol must match for you to join, and Steam updates it for you.
Is Rust Calibration online, and how reliable is it?
We last saw Rust Calibration 37 days 22 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 19 September 2026.
Where is Rust Calibration located?
No region is published by Rust Calibration. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 79.112.67.243:28015.
How to join
How do I join Rust Calibration?
To connect directly, open Rust's console with F1 and type client.connect 79.112.67.243:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.