PvE test
Offline 79.127.169.75:28015 checked 25d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does PvE test rank against other Rust servers?
Over the past week it ranks #15,958 for player hours, which puts PvE test in the top 70% of all ranked servers.
How busy is PvE test?
At this count PvE test is offline, with its last sighting 25 days 23 hours ago.
Tags
What do the server tags on PvE test mean?
These are the tags PvE test publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): You can join up to 4 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166586 (Build): The game build is 166586; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include PvE test?
PvE test appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on PvE test?
Its rhythm cannot be told yet: too few of PvE test's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 26 days 12 hours ago.
Settings
Which map does PvE test run?
PvE test uses a map the game generates: procedural.
What are the rules and settings on PvE test?
The name tells you nothing about gather rates: PvE test states none. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does PvE test run?
The setup is Rust network protocol 2634 and build 166586 on Windows for PvE test. Steam updates your game automatically, but you need the same protocol to join.
Is PvE test online, and how reliable is it?
Currently offline, PvE test was last seen 25 days 23 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 2 October 2026.
Where is PvE test located?
A region is not published by PvE test. The location a server claims is what Rust Population shows, not the place where the machine stands. 79.127.169.75:28015 is where it lives.
How to join
How do I join PvE test?
Either enter client.connect 79.127.169.75:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.