Rust PopulationField survey · Rust servers
Observing 54,200 players 11,747 servers 3,368 with someone on 130 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 9,436habitat unknownfirst seen 17 Sep 2026

Hunter's Cove

Offline 79.127.254.131:28015 checked 2d ago

moddedoxide

Measurements

Players now
1/ 1
= 1 player
100% full
7-day average
1
peak 1
Rank
#9,436
top 42%
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct22 Oct28 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctTue 20 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 02:52 UTC2d ago 1 – running 1
Tue 20 Oct, 02:54 UTC8d ago 1 held half 6 days 1
Sat 17 Oct, 02:31 UTC11d ago 1 held half 3 days 1
Thu 15 Oct, 22:27 UTC13d ago 1 – 1.2 days 1
Thu 1 Oct, 00:34 UTC27d ago 1 – 16.1 days 1
Tue 29 Sep, 22:54 UTC29d ago 1 – 1.1 days 1
Tue 29 Sep, 06:47 UTC29d ago 1 – 0.7 days 1
Fri 25 Sep, 05:48 UTC33d ago – – 4 days 1
Thu 24 Sep, 01:03 UTC34d ago – – 1.2 days 0
Sat 12 Sep, 02:23 UTC46d ago – – 11.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Hunter's Cove rank against other Rust servers?

By player hours over the last seven days, Hunter's Cove places at #9,436, within the top 42% of ranked servers.

How busy is Hunter's Cove?

At this count Hunter's Cove is offline, with its last sighting 2 days 18 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1.

Lists and tags

What do the server tags on Hunter's Cove mean?

The game's server browser reads the tags Hunter's Cove publishes: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Hunter's Cove?

Hunter's Cove appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Wipe schedule

What does wipe day look like on Hunter's Cove?

Averaged over recent wipes, 1 players were counted at the busiest point. 1 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Hunter's Cove?

No next wipe can be predicted for Hunter's Cove, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 2 days 20 hours ago.

Map and rules

What are the rules and settings on Hunter's Cove?

The name tells you nothing about gather rates: Hunter's Cove states none. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Hunter's Cove run?

Rust network protocol 2635 and build 168909 on Windows is what Hunter's Cove uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is Hunter's Cove online, and how reliable is it?

Offline at the moment, Hunter's Cove was last seen 2 days 18 hours ago. Over the last 7 full days, 8 of 168 hours were online, or 5%. On 17 September 2026, Rust Population saw it for the first time.

Where is Hunter's Cove located?

Nothing published by Hunter's Cove states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 79.127.254.131:28015.

How to join

How do I join Hunter's Cove?

Either enter client.connect 79.127.254.131:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players The server has 1 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.