my_server
Offline 79.139.166.54:28015 checked 19h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does my_server rank against other Rust servers?
The last seven days of player hours place my_server at #15,327, within the top 69% of all ranked servers.
How busy is my_server?
At this count my_server is offline, with its last sighting 19 hours ago. Counted over seven days: an average of 0 players.
Tags
What do the server tags on my_server mean?
What the game's server browser reads from my_server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): You can join up to 500 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include my_server?
On Rust Population, my_server is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What is the wipe schedule on my_server?
Its rhythm cannot be told yet: too few of my_server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 6 days 2 hours ago the current world was made.
Map and rules
Which map does my_server run?
The map on my_server is procedural, made by the game.
What are the rules and settings on my_server?
No gather rate appears in the name of my_server. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does my_server run?
Rust network protocol 2635 and build 168909 on Windows is what my_server uses. Steam updates your game automatically, but you need the same protocol to join.
Is my_server online, and how reliable is it?
Currently offline, my_server was last seen 19 hours ago. In the last 1 full day it was found up for 3 of 24 hours, 12% of the time. It was first seen by Rust Population on 27 October 2026.
Where is my_server located?
Nothing published by my_server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 79.139.166.54:28015 is where it lives.
Getting in
How do I join my_server?
Either enter client.connect 79.139.166.54:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.