replays
Offline 79.165.151.88:28015 checked 7d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 09:25 UTC19d ago | 1 | – | running | 0 |
| Thu 24 Sep, 13:21 UTC33d ago | 1 | held half | 13.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does replays rank against other Rust servers?
By player hours over the last seven days, replays places at #15,348, within the top 70% of ranked servers.
How busy is replays?
replays is offline at this count; we last saw it 7 days 15 hours ago. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on replays mean?
What the game's server browser reads from replays is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167058 (Build): Game build: 167058; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include replays?
replays appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on replays?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 0 hours into the latest wipe. Half that peak held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on replays?
Its rhythm cannot be told yet: too few of replays's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 19 days 14 hours ago.
Map and rules
Which map does replays run?
replays uses a map the game generates: procedural.
What are the rules and settings on replays?
Nothing in replays's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does replays run?
Rust network protocol 2634 and build 167058 on Windows is what replays uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is replays online, and how reliable is it?
Offline at the moment, replays was last seen 7 days 15 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 24 September 2026, Rust Population saw it for the first time.
Where is replays located?
A region is not published by replays. The location a server claims is what Rust Population shows, not the place where the machine stands. 79.165.151.88:28015 is where it lives.
Getting in
How do I join replays?
Either enter client.connect 79.165.151.88:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.