Local Dev Server (Carbon)
Offline 79.209.90.240:28505 checked 25d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 09:21 UTC25d ago | 0 | – | running | 1 |
| Wed 30 Sep, 13:27 UTC28d ago | 1 | – | 2.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Local Dev Server (Carbon) rank against other Rust servers?
By player hours over the last seven days, Local Dev Server (Carbon) places at #16,006, within the top 70% of ranked servers.
How busy is Local Dev Server (Carbon)?
Local Dev Server (Carbon) is offline at this count; we last saw it 25 days 18 hours ago.
Lists and tags
What do the server tags on Local Dev Server (Carbon) mean?
The game's server browser reads the tags Local Dev Server (Carbon) publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166655 (Build): The game build is 166655; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Local Dev Server (Carbon)?
On Rust Population, Local Dev Server (Carbon) is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on Local Dev Server (Carbon)?
Across its recent wipes the busiest crowds averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Local Dev Server (Carbon)?
Too few wipes are on record for Local Dev Server (Carbon) to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 26 days 10 hours ago the current world was made.
Settings
What are the rules and settings on Local Dev Server (Carbon)?
Nothing in Local Dev Server (Carbon)'s name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Local Dev Server (Carbon) run?
On Windows, Local Dev Server (Carbon) runs Rust network protocol 2634 and build 166655. Steam updates your game automatically, but you need the same protocol to join.
Is Local Dev Server (Carbon) online, and how reliable is it?
Offline at the moment, Local Dev Server (Carbon) was last seen 25 days 18 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 29 September 2026.
Where is Local Dev Server (Carbon) located?
Nothing published by Local Dev Server (Carbon) states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 79.209.90.240:28505.
How to join
How do I join Local Dev Server (Carbon)?
Either enter client.connect 79.209.90.240:28505 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.