Rust PopulationField survey · Rust servers
Observing 89,289 players 11,829 servers 4,008 with someone on 37 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 10,162habitat unknownfirst seen 25 Oct 2026

Operational Control Center

Offline 79.223.239.140:28025 checked 23h ago

moddedoxide

Measurements

Players now
1/ 3
= 1 player
33% full
7-day average
0
peak 1
Rank
#10,162
top 46%
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75117:0018:0019:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Operational Control Center rank against other Rust servers?

The last seven days of player hours place Operational Control Center at #10,162, within the top 46% of all ranked servers.

How busy is Operational Control Center?

We have no live count for Operational Control Center right now. It was last seen 23 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest. In the last 48 hours the peak hour came at 18:00 UTC, averaging 1 players.

Lists and tags

What do the server tags on Operational Control Center mean?

The game's server browser reads the tags Operational Control Center publishes: gmvanilla (Game mode): This is vanilla survival; mp3 (Max players): 3 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Operational Control Center?

On Rust Population, Operational Control Center is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe schedule

What is the wipe schedule on Operational Control Center?

Too few wipes are on record for Operational Control Center to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 5 days 7 hours ago the current world was made.

Map and rules

What are the rules and settings on Operational Control Center?

No gather rate appears in the name of Operational Control Center. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does Operational Control Center run?

On Windows, Operational Control Center runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.

Is Operational Control Center online, and how reliable is it?

Currently offline, Operational Control Center was last seen 23 hours ago. Over the last 2 full days, 4 of 48 hours were online, or 8%. The first sighting by Rust Population was on 25 October 2026.

Where is Operational Control Center located?

Nothing published by Operational Control Center states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 79.223.239.140:28025 is where it lives.

Getting in

How do I join Operational Control Center?

To connect directly, open Rust's console with F1 and type client.connect 79.223.239.140:28025; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp3
Max players 3 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.