TML Dev
Offline 80.0.58.86:28015 checked 13d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 00:55 UTC13d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does TML Dev rank against other Rust servers?
Over the past week it ranks #15,226 for player hours, which puts TML Dev in the top 70% of all ranked servers.
How busy is TML Dev?
We have no live count for TML Dev right now. It was last seen 13 days 4 hours ago.
Lists and tags
What do the server tags on TML Dev mean?
The game's server browser reads the tags TML Dev publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include TML Dev?
These Rust Population lists include TML Dev: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on TML Dev?
Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on TML Dev?
The record holds too few of TML Dev's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 13 days 20 hours ago.
Map and rules
Which map does TML Dev run?
The map on TML Dev is procedural, made by the game.
What are the rules and settings on TML Dev?
No gather rate appears in the name of TML Dev. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does TML Dev run?
The setup is Rust network protocol 2634 and build 167781 on Windows for TML Dev. The protocol must match for you to join, and Steam updates it for you.
Is TML Dev online, and how reliable is it?
We last saw TML Dev 13 days 4 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 12 October 2026.
Where is TML Dev located?
A region is not published by TML Dev. The location a server claims is what Rust Population shows, not the place where the machine stands. 80.0.58.86:28015 is where it lives.
Getting in
How do I join TML Dev?
Either enter client.connect 80.0.58.86:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.