Rust PopulationField survey · Rust servers
Observing 56,753 players 11,714 servers 3,283 with someone on 169 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,199habitat unknownfirst seen 7 Oct 2026

Outpost Dev (local)

Offline 80.123.69.14:28215 checked 14d ago

moddedoxide

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,199
top 70%
Last wipe
21d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct10 Oct13 Oct15 Oct18 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Outpost Dev (local) rank against other Rust servers?

The last seven days of player hours place Outpost Dev (local) at #15,199, within the top 70% of all ranked servers.

How busy is Outpost Dev (local)?

At this count Outpost Dev (local) is offline, with its last sighting 14 days 12 hours ago.

Tags

What do the server tags on Outpost Dev (local) mean?

The game's server browser reads the tags Outpost Dev (local) publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Outpost Dev (local)?

These Rust Population lists include Outpost Dev (local): Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.

Wipe schedule

What is the wipe schedule on Outpost Dev (local)?

Its rhythm cannot be told yet: too few of Outpost Dev (local)'s wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 21 days 21 hours ago.

Settings

Which map does Outpost Dev (local) run?

The map on Outpost Dev (local) is procedural, made by the game.

What are the rules and settings on Outpost Dev (local)?

The name tells you nothing about gather rates: Outpost Dev (local) states none. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does Outpost Dev (local) run?

The setup is Rust network protocol 2634 and build 167058 on Windows for Outpost Dev (local). Steam updates your game automatically, but you need the same protocol to join.

Is Outpost Dev (local) online, and how reliable is it?

Currently offline, Outpost Dev (local) was last seen 14 days 12 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 7 October 2026.

Where is Outpost Dev (local) located?

Nothing published by Outpost Dev (local) states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 80.123.69.14:28215 is where it lives.

Getting in

How do I join Outpost Dev (local)?

To connect directly, open Rust's console with F1 and type client.connect 80.123.69.14:28215; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players The server has 10 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167058
Build The game build is 167058.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.