Stolby Lobby Test
Offline 80.128.61.61:28015 checked 29d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 10 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 10:54 UTC29d ago | 1 | – | running | 1 |
| Sun 27 Sep, 14:16 UTC30d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Stolby Lobby Test rank against other Rust servers?
Over the past week it ranks #15,892 for player hours, which puts Stolby Lobby Test in the top 66% of all ranked servers.
How busy is Stolby Lobby Test?
At this count Stolby Lobby Test is offline, with its last sighting 29 days 10 hours ago.
Lists and tags
What do the server tags on Stolby Lobby Test mean?
The game's server browser reads the tags Stolby Lobby Test publishes: gmrust (Game mode): Survival in the standard Rust style; mp16 (Max players): The server has 16 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Stolby Lobby Test?
On Rust Population, Stolby Lobby Test is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Stolby Lobby Test?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 10 hours into the latest wipe.
What is the wipe schedule on Stolby Lobby Test?
The record holds too few of Stolby Lobby Test's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 30 days 16 hours ago, that is how long the current world has stood.
Map and rules
What are the rules and settings on Stolby Lobby Test?
No gather rate appears in the name of Stolby Lobby Test. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Stolby Lobby Test run?
Rust network protocol 2633 and build 165217 on Windows is what Stolby Lobby Test uses. The protocol must match for you to join, and Steam updates it for you.
Is Stolby Lobby Test online, and how reliable is it?
Currently offline, Stolby Lobby Test was last seen 29 days 10 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 27 September 2026, Rust Population saw it for the first time.
Where is Stolby Lobby Test located?
No region is published by Stolby Lobby Test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 80.128.61.61:28015.
Getting in
How do I join Stolby Lobby Test?
To connect directly, open Rust's console with F1 and type client.connect 80.128.61.61:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.