Rust PopulationField survey · Rust servers
Observing 37,258 players 11,622 servers 2,894 with someone on 80 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,097habitat unknownfirst seen 13 Sep 2026

TEST server please ignore

Offline 80.187.119.191:28015 checked 11d ago

moddedoxide

Measurements

Players now
1/ 100
= 1 player
1% full
7-day average
0
peak –
Rank
#15,097
top 69%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep17 Oct20 Oct24 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctWed 14 OctSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 15:17 UTC13d ago 1 – running 0
Wed 14 Oct, 15:36 UTC14d ago 1 – 1 days 0
Sat 19 Sep, 14:27 UTC39d ago 1 held half 25 days 0
Sun 13 Sep, 15:14 UTC45d ago 0 – 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does TEST server please ignore rank against other Rust servers?

Over the past week it ranks #15,097 for player hours, which puts TEST server please ignore in the top 69% of all ranked servers.

How busy is TEST server please ignore?

At this count TEST server please ignore is offline, with its last sighting 11 days 9 hours ago.

Tags

What do the server tags on TEST server please ignore mean?

What the game's server browser reads from TEST server please ignore is this set of tags: gmvanilla (Game mode): The game mode is vanilla survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include TEST server please ignore?

These Rust Population lists include TEST server please ignore: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe notes

What does wipe day look like on TEST server please ignore?

Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on TEST server please ignore?

Irregular times are when TEST server please ignore wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 13 days 15 hours ago, that is how long the current world has stood.

Settings

Which map does TEST server please ignore run?

TEST server please ignore uses a map the game generates: procedural.

What are the rules and settings on TEST server please ignore?

No gather rate appears in the name of TEST server please ignore. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does TEST server please ignore run?

The setup is Rust network protocol 2634 and build 167781 on Linux for TEST server please ignore. Your game needs the same protocol to join; Steam takes care of updating it.

Is TEST server please ignore online, and how reliable is it?

Currently offline, TEST server please ignore was last seen 11 days 9 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 13 September 2026, Rust Population saw it for the first time.

Where is TEST server please ignore located?

No region is published by TEST server please ignore. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 80.187.119.191:28015 is where it lives.

Getting in

How do I join TEST server please ignore?

Either enter client.connect 80.187.119.191:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The game mode is vanilla survival.
mp100
Max players The server has 100 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.