Realistic RUST
Offline EU 80.187.119.253:28015 checked 13d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Realistic RUST rank against other Rust servers?
On player hours over the last seven days Realistic RUST is #15,151, #2,596 in Europe, placing it in the top 70% of ranked servers.
How busy is Realistic RUST?
At this count Realistic RUST is offline, with its last sighting 13 days 10 hours ago.
Lists and tags
What do the server tags on Realistic RUST mean?
What the game's server browser reads from Realistic RUST is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^k (Build server): A place to design and practise bases; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded; EU (Europe): In the server browser it appears under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Realistic RUST?
On Rust Population, Realistic RUST is filed under these lists: Rust servers in Europe, Modded Rust servers, counted, Build and creative servers and PvE servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Realistic RUST?
Its rhythm cannot be told yet: too few of Realistic RUST's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 24 days 8 hours ago, that is how long the current world has stood.
Map and rules
What are the rules and settings on Realistic RUST?
No gather rate appears in the name of Realistic RUST. No limit is set beyond the standard 8 players per group. This server runs build & creative, no gathering; build in a sandbox. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Realistic RUST run?
Rust network protocol 2634 and build 167781 on Windows is what Realistic RUST uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Realistic RUST online, and how reliable is it?
Currently offline, Realistic RUST was last seen 13 days 10 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 15 October 2026, Rust Population saw it for the first time.
Where is Realistic RUST located?
With its EU tag, Realistic RUST places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 80.187.119.253:28015.
Getting in
How do I join Realistic RUST?
Open the console with F1 in Rust and enter client.connect 80.187.119.253:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.