Realistic RUST
Offline EU 80.187.125.20:28015 checked 13d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Realistic RUST rank against other Rust servers?
Seven-day player hours put Realistic RUST at #15,151, or #2,596 in Europe, inside the top 70% of all ranked servers.
How busy is Realistic RUST?
Realistic RUST is offline at this count; we last saw it 13 days 15 hours ago.
Tags
What do the server tags on Realistic RUST mean?
These are the tags Realistic RUST publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^k (Build server): Use this server to practise and design bases; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game; EU (Europe): The server browser lists it under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Realistic RUST?
Realistic RUST appears among the Rust Population lists that follow: Rust servers in Europe, Modded Rust servers, counted, Build and creative servers and PvE servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Realistic RUST?
Its rhythm cannot be told yet: too few of Realistic RUST's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 24 days 13 hours ago, that is how long the current world has stood.
Settings
What are the rules and settings on Realistic RUST?
No gather rate appears in the name of Realistic RUST. Eight players per group is the default, and it applies here. This server runs build & creative, building in a sandbox, with nothing to gather. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Realistic RUST run?
On Windows, Realistic RUST runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam updates it for you.
Is Realistic RUST online, and how reliable is it?
We last saw Realistic RUST 13 days 15 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 8 October 2026, Rust Population saw it for the first time.
Where is Realistic RUST located?
The EU tag is how Realistic RUST places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 80.187.125.20:28015.
Getting in
How do I join Realistic RUST?
Open the console with F1 in Rust and enter client.connect 80.187.125.20:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.