Realistic RUST
Offline EU 80.187.127.147:28015 checked 12d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Realistic RUST rank against other Rust servers?
On player hours over the last seven days Realistic RUST is #15,104, #2,586 in Europe, placing it in the top 70% of ranked servers.
How busy is Realistic RUST?
We have no live count for Realistic RUST right now. It was last seen 12 days 8 hours ago.
Tags
What do the server tags on Realistic RUST mean?
These are the tags Realistic RUST publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^k (Build server): Design and practise bases here; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EU (Europe): In the server browser it appears under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Realistic RUST?
These Rust Population lists include Realistic RUST: Rust servers in Europe, Modded Rust servers, counted, Build and creative servers and PvE servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Realistic RUST?
Its rhythm cannot be told yet: too few of Realistic RUST's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 24 days 8 hours ago, that is how long the current world has stood.
Map and rules
What are the rules and settings on Realistic RUST?
The name tells you nothing about gather rates: Realistic RUST states none. No limit is set beyond the standard 8 players per group. build & creative is what it runs, no gathering; build in a sandbox. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Realistic RUST run?
On Windows, Realistic RUST runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam updates it for you.
Is Realistic RUST online, and how reliable is it?
Currently offline, Realistic RUST was last seen 12 days 8 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 15 October 2026.
Where is Realistic RUST located?
By its EU tag, Realistic RUST says it is in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 80.187.127.147:28015.
Getting in
How do I join Realistic RUST?
Either enter client.connect 80.187.127.147:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.