Local Test
Offline 80.187.74.12:28015 checked 41d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Local Test rank against other Rust servers?
By player hours over the last seven days, Local Test places at #15,400, within the top – of ranked servers.
How busy is Local Test?
At this count Local Test is offline, with its last sighting 41 days 3 hours ago.
Lists and tags
What do the server tags on Local Test mean?
What the game's server browser reads from Local Test is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): The server has 2 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): This server runs game build 164530; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Local Test?
Local Test appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Local Test?
Its rhythm cannot be told yet: too few of Local Test's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 41 days 3 hours ago the current world was made.
Map and rules
Which map does Local Test run?
Local Test uses a map the game generates: procedural.
What are the rules and settings on Local Test?
The name tells you nothing about gather rates: Local Test states none. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Local Test run?
The setup is Rust network protocol 2633 and build 164530 on Windows for Local Test. Your game needs the same protocol to join; Steam takes care of updating it.
Is Local Test online, and how reliable is it?
Offline at the moment, Local Test was last seen 41 days 3 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 18 September 2026.
Where is Local Test located?
A region is not published by Local Test. The location a server claims is what Rust Population shows, not the place where the machine stands. 80.187.74.12:28015 is where it lives.
Getting in
How do I join Local Test?
Either enter client.connect 80.187.74.12:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.